IJsfontein Homepage
  1. 21 December 2023

    Empowering Elders: Celebrating the Success of TEAM Project in Digital Inclusion

    We are thrilled to announce the successful conclusion of our project “TEAM: Cooperation for thriving elder academy”, made possible through a fantastic partnership with […]

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  2. 21 October 2023

    Letterprins wins two Digital Impact Awards

    The educational game Letterprins has won two very prestigious awards at the annual Digital Impact Awards in London. The game won awards in two […]

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  3. 12 April 2023

    Connecting people in a short amount of time: how do you do that?

    Imagine… You work in a company that is growing rapidly. Every day you see new faces at the coffee machine. Or that’s what you […]

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  4. 3 April 2023

    Why play-based learning is effective (and what your personality has to do with it)

    When the world was made small by corona, I had just returned from the biggest adventure of my life. I walked the Appalachian Trail […]

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  5. 16 December 2022

    Digitally Competent at 55+? Absolutely a must!

    Living longer has been one of the most significant advances in recent decades, alongside the Internet and other technological advances that have long been […]

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  6. 16 November 2022

    Gamified Onboarding

    The onboarding process for new workers is their first interaction with the business, and as we all know, first impressions are crucial. And yet, a […]

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  7. 14 November 2022

    Exercising more: how do you do that?

    You’re going to do things completely different now. For real. Sports shoes on, and go. You look at your shoes. They are as white […]

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  8. 26 October 2022

    How to get young people (not) to read?

    ‘And, Lily, do you already know which book you are going to read for your fiction dossier?’ Lily supports her head with her hand […]

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  9. 22 June 2022

    Man as a playing creature

    The historian Johan Huizinga already knew in 1938 that “man is first and foremost a creature that plays”. At IJsfontein, we have been working […]

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  10. 16 June 2022

    Star Employee IJsfontein works on Sci-fi Film

     Last week the kickstarter project for the English film production ‘PHASE’ was successfully financed. From the kickstarter page: “ Phase is a coming-of-age sci-fi […]

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  11. 12 April 2022


    It is 1997. Two students, Jan Willem Huisman and Hayo Wagenaar- contemplate their graduation project. What if we make learning more interactive, playful and […]

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  12. 22 September 2020

    5 scientific insights about serious games

    Gamers… It used to definitely be predominantly pale-looking adolescent, spotty boys, but now you’ll find that even your mum, your trendy sister and possibly […]

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  13. 1 July 2020

    Digital training about Delirium. Especially now.

    About 30 – 40 % of the COVID-19 patients in the ICU experience delirium which is also referred to as an acute confusional state. […]

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  14. 13 March 2019

    Delirium Experience krijgt 5 sterren

    De game Delirium Experience heeft 5 van de 5 sterren voor het keurmerk ‘Valide Games’ van de DSSH (Dutch Society for Simulation in Healthcare) […]

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  15. 13 March 2019

    Delirium Experience receives 5 stars

    The game Delirium Experience received 5 out of 5 stars for the “Valide Games” seal of approval from the DSSH (Dutch Society for Simulation […]

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  16. 17 December 2018

    Awards & Nominations!

    Christmas came early in our Trophy cabinet! Two of our projects are nominated for European Museum Of the Year! The Dutch Open Air museum as […]

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  17. 8 November 2018

    Serious Games proven to be effective for delirium care

    We at IJsfontein already knew this: Serious Games can be extremely effective in learning skills. They offer more room for curiosity, experimentation, failure but […]

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  18. 7 February 2018

    How do you prevent young people from waiting too long to have sex?

    In short, this is the subject of the U CREATE workshop that designers, researchers and educators are currently working on under the direction of […]

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  19. 21 December 2017

    IJsfontein develops innovative digital learning platform

    We live in a world that is changing at an increasingly faster pace. The organizations that will survive the future are those who are […]

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  20. 19 December 2017

    DIY: Building a V-plotter

    A what-plotter? A V-plotter. Basically a vertical printer. It allows you to draw images very precisely on bigger surfaces, such as a wall or […]

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  21. 13 December 2017

    Depression Therapy in Virtual Reality

    IJsfontein and the eGGZ center of ARQ join forces. Together we developed a VR environment that allows people with depression to practice breaking their […]

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