Client: Museum für Kommunikation (Bern)Communication more than just sending a letter or making a phone call. The Museum für Kommunikation in Bern shows and lets you experience, extensively how varied communication really is. Since August 2017, the Museum houses a permanent exhibition designed by exhibit designer Kossmann.dejong. IJsfontein developed twelve interactive installations for this exhibit, each demonstrating a different aspect of communication.
Why do we communicate? In what ways do we communicate? And what do we use to communicate? The new permanent exhibit deals with all of these questions. The basis is a large “laboratory of daily communication” where you can experience and research all sides of communication. In addition, the museum presents the theme’s Memory, Digitization, History of Communication and Communications theories. It asks questions on subjects such as social media and whether it is actually possible to multi-task.
The power of a permanent exhibit with interactive installations can be found in a combination of factors. A unity in style and presentation, variation in content and clear interaction are essential. The games should still be relevant and attractive to the audience 8 years from now. To achieve this, we looked for a combination of relevant innovations and proven techniques. If any content is time sensitive, the applications are implemented with a CMS to enable us to keep them up to date.
What is more important: What you say or how you say it? Or maybe body language is more important. You can try it out in the Film Karaoke. This installation allows you to give your own voice to short scenes from famous films. In addition, you can act-out a scene while still hearing the original actors voice. The result is often hilarious and it demonstrates that good communication is not always easy.
Communicating with computers
The theme of the museum is communication, not only with people but also with computers. We let you communicate with computers in a different hands-on way other than with a mouse or keyboard and a joystick. For example, we can have you moving virtual blocks with a sliding switch and rotating elements with a dial in a puzzle game. At the dinner table in the museum, a mere hand gesture is enough.
Point to what you want
You take part in a conversation with a family at a beautifully set dining table, sitting across from one of the filmed family members. Each family member (in video form) in the chair across from you, will immediately go into conversation with you. During the conversation he or she will repeatedly give you two choices. For example, you need to choose the subject of the conversation or voice your preference. By pointing at the corresponding icons in the video, you can steer the conversation yourself. The interaction is very simple and feels natural although the number of possible options for conversation treads are enormous.
A large part of the games within the new museum will make you aware of your own behaviour. In the game “Profiler” for example, you ask yourself questions that to build your image. Will you use your style or hobbies, your taste in music or your profession? In a playful Kinect installation you apply all these characteristics to a photographic copy of yourself. When you do this together with someone, your differences and similarities quickly become apparent. “Profiler 2.0” takes you into the digital world. How do you present yourself on social media? What do you show and what do you not show? How does this compare to what others do?
Walk trough the museum in Google Streetview:
A long way from Bern? Don’t worry, you can now walk trough the museum in streetview.
What can we do for you?
Are you interested to find out what we can do for your organisation or museum? Contact us or give us a call: 020 33 00 111
- Pia Christiansson
- Project manager interactive spaces
- Raimond Reijmers
- Strategist and designer interactive spaces
- Jorrit de Vries
- Annelies Wisse
- Interaction Designer
- Hayo Wagenaar
- Co-founder & Creative Director
- Laurent de Goede
- Kees Lampe
- Rose-Anne Dotinga
- Strategic designer and scrum master
- Laura de Ruijter
- Interaction Designer